AI Insights · Timothy · January 2023
Top Down Games Performance on iOS in the UK for Q4 2022
An overview of the performance of the top 5 Top Down Games on iOS in the UK during Q4 2022, including revenue, downloads, and active user trends.
Throughout the fourth quarter of 2022, the top 5 Top Down Games on iOS in the United Kingdom demonstrated varying trends in weekly revenue, downloads, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Bingo Blitz™ - BINGO Games by Playtika Santa Monica, LLC saw a mixed trend in weekly revenue, peaking at approximately $173K in late September and fluctuating around $135K to $170K for the rest of the quarter. Weekly downloads experienced a steady increase, particularly notable in late October with 1.9K downloads. The game maintained a stable number of weekly active users, starting from 14.5K and slightly rising to 15K by the end of December.
Candy Crush Soda Saga from King experienced a peak in revenue of around $172K in late October. Weekly downloads showed an upward trend, reaching 4.8K at the end of December. Active users consistently increased from 96K to over 120K by the end of the quarter, highlighting steady engagement.
Match Masters - PvP Match 3 by Candivore LTD displayed fluctuations in revenue, with a notable peak of approximately $139K in mid-December. Downloads saw a peak of 9.8K in late October but experienced a decline towards the end of the quarter. Active users also showed a downward trend, starting from 70K in late September and dropping to around 51K in mid-December before a slight recovery to 60K by the end of December.
Solitaire Grand Harvest by Supertreat exhibited consistent revenue, peaking at around $110K in late December. Weekly downloads were stable, with a slight peak of 2.2K in early November. Active users maintained a stable trend, starting at 13.2K and ending at 13.9K.
Lastly, 8 Ball Pool™ from Miniclip.com showed a significant increase in revenue towards the end of December, reaching up to $120K. Downloads also surged, peaking at 42K in the last week of December. The game’s active users followed a similar trend, starting from 972K and peaking at 1.1M in mid-December before ending the quarter at 1M.
For more detailed insights and trends, visit Sensor Tower.